However, the recently (as of time of this writing) released FreeCiv 2.0 contains many new features, so the ruleset had to be updated for our last SlowCiv game. Here is the result:
The modified, harder "ModiSlow" Ruleset (the archive also contains a startup script for server options).
More FreeCiv goodies
You'll probably want a technology tree to know which research
targets are worth all those bulbs they take. The following one (for
Freeciv 2.0) was generated by one of my perl scripts, then transformed
into a picture by the graph
visualizer dot. It should be printed on A3 paper if possible to
Additionally, I've often asked myself what all those terrain transforms do. The following picture answers this question.